Troubleshooting¶
Check the game log first (%AppData%\7DaysToDie\logs, newest file). NPC Utilities writes its messages with
[DSD_NPCUtilities] in front.
| Problem | Fix |
|---|---|
dsdnpc is an unknown command |
The mod didn't load: EAC is on, or the folder isn't directly in Mods. |
| "Unknown entity class" / the template is missing | Your mod loads before NPC Utilities. Rename its folder so it sorts after DSD_NPCUtilities. |
| Can't talk to an NPC | NPCID must match an npc_info id and its dialog_id must exist. Bandits and hostile NPCs can't be talked to. |
| "Travel with me" is missing | Not enough Dukes, standing below DSDNpcRepHire, or already at the follower limit. Test with dsdnpc rep <faction> 800. |
| The NPC is pink | Its shader isn't in the game. Ship the shader inside your bundle. |
| T-pose or sliding feet | The avatar isn't Humanoid, or DSDNpcAnimBody is missing. |
| The gun floats away from the hand | RightWeapon isn't at the Mixamo path. See Your own model. |
| Faction relations do nothing | The faction must also be declared in npc.xml <factions>. Look for a warning in the log. |
| No voice | Sound names must be exactly <DSDNpcVoice>_<line>. Check the clip paths in sounds.xml. |
| NPC never shoots | It needs a gun and ammo; launchers and throwables aren't used. |
| Companion is gone after a restart | Only hired and console-spawned NPCs are saved. World-spawned NPCs are not. |
Still stuck? Ask on the Discord with your log file.