Companions¶
Hiring¶
Talk to a friendly NPC. "Travel with me" appears when all of these are true:
- the NPC is for hire and nobody else has hired them,
- you carry their price in Dukes,
- your standing with their faction is high enough (most want Liked, 600),
- you have a free follower slot (usually 2 followers per player).
If one is missing you'll see "Could I hire you?" instead, and they'll tell you why. Some NPCs work for a number of game days per payment; they leave when the time runs out and you can hire them again.
Orders¶
| Order | What they do |
|---|---|
| Follow | Stay 2-5 m behind you, run to catch up. Left more than 40 m behind (you on foot), they appear beside you. |
| Stay | Walk back to where you gave the order and hold there. |
| Guard | Hold the spot, look around it, and attack enemies that come within about 14 m. |
Give orders from the dialog (Orders) or by holding E on them for the radial.
Gear¶
- Any melee weapon or gun works, modded ones included. Hold it and pick "Take what I'm holding". Whatever they carried before comes back to you.
- Guns need ammo. "Here's ammo for that" gives them every round of that gun's ammo you carry, up to 300. They use their own ammo, round by round. When it runs out they put the gun away and fight with their fists.
- "Give me your weapon back" returns the weapon and the rounds left.
- If a companion dies, their weapon and ammo drop on the body.
On their own¶
- They fight whatever attacks you, then whatever hostile comes near.
- They heal slowly when not fighting.
- Their aim improves with every kill.
- They talk: they greet you, answer orders, call out enemies, shout when reloading, and chat now and then.
- They never despawn and are saved with the world. If you log out, they wait and pick you up again when you return.
- Their shots can't hurt you or your party.
Letting them go¶
Pick "We're done. Go your own way." in the dialog. Their gear comes back to you and they go back to wandering.