Factions and standing¶
Every NPC belongs to a faction. Every player has their own standing with every faction, from 0 to 1000. It is saved per world.
| Standing | Tier | What it means |
|---|---|---|
| 800 - 1000 | Loved | |
| 600 - 799 | Liked | Most companions can be hired from here. |
| 400 - 599 | Neutral | |
| 200 - 399 | Disliked | |
| 0 - 199 | Hated | Most factions shoot on sight. |
Built-in factions¶
| Faction | You start at | Hostile below | Notes |
|---|---|---|---|
| Survivors | 500 | 200 | Friendly people. Hate the dead and bandits. |
| Bandits | 150 | 300 | Shoot on sight. Killing them raises your standing with them a little; they still won't like you. |
Mods built on NPC Utilities add their own factions.
Raising and losing standing¶
- Hurting or killing a faction's member lowers your standing with that faction. A kill costs the most; each hit costs a tenth of a kill.
- Mods can raise standing through quests and dialog.
Warning
Standing is per player. If your friend shoots a survivor, only your friend loses standing.