Changelog¶
0.1.0¶
First release.
- Companions: hire with Dukes, follow / stay / guard, teleport to their owner, slow healing, saved with the world.
- Gear: hand over any melee weapon or gun and its ammo; take it back.
- Gunfights: spacing by weapon, aim with improving accuracy, real fire rates, bursts, magazines and reloads.
- Human animations with five stances (unarmed, rifle, pistol, one- and two-handed melee) and raised aim poses; guns held like the player holds them.
- Factions with per-player standing; faction files any mod can add.
- Dialog hooks for hiring, orders, gear and standing checks; a ready-made companion dialog.
- Voice lines for greetings, orders, combat, reloads, kills and idle chatter.
- Zombies and animals hunt NPCs; NPC gunfire draws the dead.
- Bandits: taunt players, run when badly hurt.
- Any humanoid model can use the built-in animations (
DSDNpcAnimBody).