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Changelog

0.1.0

First release.

  • Companions: hire with Dukes, follow / stay / guard, teleport to their owner, slow healing, saved with the world.
  • Gear: hand over any melee weapon or gun and its ammo; take it back.
  • Gunfights: spacing by weapon, aim with improving accuracy, real fire rates, bursts, magazines and reloads.
  • Human animations with five stances (unarmed, rifle, pistol, one- and two-handed melee) and raised aim poses; guns held like the player holds them.
  • Factions with per-player standing; faction files any mod can add.
  • Dialog hooks for hiring, orders, gear and standing checks; a ready-made companion dialog.
  • Voice lines for greetings, orders, combat, reloads, kills and idle chatter.
  • Zombies and animals hunt NPCs; NPC gunfire draws the dead.
  • Bandits: taunt players, run when badly hurt.
  • Any humanoid model can use the built-in animations (DSDNpcAnimBody).