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Spawning in the world

NPC classes are normal entities, so they spawn wherever an entity group puts them.

Out in the world

Add them to biome groups the same way you would add a zombie:

<configs>
  <csv xpath="/entitygroups/entitygroup[@name='ZombiesAll']" op="add">myNpcRaider, .05</csv>
</configs>

The number is the weight within the group, like the zombies' own.

Or give them their own group and reference it from biomes.xml spawn lists.

In buildings

Point a sleeper volume group at them in a POI prefab, or append them to a vanilla sleeper group.

Saving and despawning

Spawned by Saved with the world Despawns
Biome or POI spawner no (like wandering zombies) when its chunk unloads
Console / creative menu yes no
Hired yes never

Tip

Bandits work best in groups of 2-4 near roads or at a POI, with DSDNpcAim around 0.6 so a fight is winnable.